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Pickomino

โ˜…โ˜…โ˜…โ˜…โ˜†4.0 / 5 โ€“ editorial rating

Roll, count, gamble: roll again or bank the worm? Risk-taking with serious replay appeal.

age 8+2โ€“7 players20โ€“30 min.
Numbers & mathsLogic & planning

How it plays

Eight dice are rolled in pursuit of barbecued worms: after each roll, you set aside all dice of one number โ€“ each number may be chosen only once. Your total decides which worm portion you may take from the grill (or steal from a neighbor!). Overreach, and you lose your topmost worm.

What it trains

Pickomino combines continuous adding with genuine decision-making under uncertainty: estimating expected values, weighing risk against safety, coping with losses. Exactly this blend of arithmetic and self-regulation makes it valuable โ€“ and the dice luck keeps everyone in the game.

Adding & estimating4/5
Risk assessment5/5
Frustration tolerance4/5
Community voices: A Reiner Knizia classic with a large fan base; tempo, schadenfreude and replay value earn the praise. One note appears in family reviews without fail: worm-stealing causes wailing โ€“ and that's exactly why it causes laughter.
Our tip for parents: The constant "bank it or gamble on?" is everyday training for smart decision-making.

Especially good for

  • Families who love to gamble
  • School kids consolidating arithmetic
  • Camping, holidays โ€“ dice and tiles, done

Less suitable for

  • Anyone who turns grumpy on a bad streak โ€“ worms get stolen too
  • Pure strategists with no tolerance for dice

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