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Amigo

Take 5 (6 nimmt!)

โ˜…โ˜…โ˜…โ˜…โฏจ4.5 / 5 โ€“ editorial rating

Play the sixth card and you take the pile: number logic, risk feel and delicious schadenfreude.

age 8+2โ€“10 playersapprox. 25 min.
Logic & planningNumbers & maths

How it plays

Everyone picks a hand card simultaneously; the cards are added to four rows in ascending order. Whoever has to place the sixth card in a row takes the five lying there as penalty points (bullheads!). Over ten rounds it's all about judging numbers, using gaps and dodging traps.

What it trains

Take 5 trains number-line intuition (where does my 47 sit between 45 and 52?), probabilistic thinking and forward-looking risk assessment โ€“ every card choice is a small forecast of what the others will do. All of this on the side, inside one of the most exciting card games ever made.

Number sense & comparison4/5
Risk assessment4/5
Thinking ahead4/5
Community voices: Over 30 years old, millions sold, winner of the German Game Prize โ€“ and still rated at the top today. The sentence heard most at the table: "Just one more round!" The luck factor draws some criticism, yet it's exactly what keeps every generation in the race.
Our tip for parents: Works from 2 to 10 players โ€“ the perfect game for the whole extended family.

Especially good for

  • Families and big groups of up to 10
  • School kids consolidating numbers up to 104
  • Game nights with teens and adults

Less suitable for

  • Anyone who hates losing control โ€“ there's no avoiding some luck
  • Pure two-player tables โ€“ it only truly shines from 4 up

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